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https://w.atwiki.jp/powersmash3/pages/113.html
$40,000 Challenge Stroke Challenge 最後はフォアハンドで決めろ! -成功するための条件 -Advice -攻略法や注意点など アンダーサーブ→ネットダッシュ→オープンコートへボレー Technique Challenge 最後はドロップショットで決めろ! -成功するための条件 -Advice -攻略法や注意点など サーブ後、リターンを前に出てドロップで終了。 Serve Volley Challenge 最後はボレーで決めろ! -成功するための条件 -Advice -攻略法や注意点など アンダーサーブ→ネットダッシュ→オープンコートにボレーで終了 拾われたら浮き球がスマッシュにならないように注意。 Defence Challenge スライスショットのみでポイントをとれ! -成功するための条件 -Advice -攻略法や注意点など いくら角度をつけても左右に揺さぶっていてはほぼ拾われてしまうので、ひたすら片側を狙えばスムーズに逆をつけてポイントが取れます。ボレーはミスになってしまうので注意。
https://w.atwiki.jp/i_ro/pages/90.html
必要条件 Base Level N/A (50-60+?) アイテム Magnifier 1個 報酬 Base Exp Varies 日本版タイトル : 吟遊詩人 1. Go to the bard in Geffen, just east of the spawn point (132, 38). Ask him to play a song. When he asks what kind, choose upbeat song. He ll sing the song, but then will say that he forgot one line (Note you may have to ask him many times since it is random). Eventually, he ll ask you for help. Choose "Sure, no problem." He ll tell you to find Gunther Doubleharmony and tell him that Minty Errende forgot the line of the song "At One, I Fall in Love," and the line is called the "Eighth Love." Talk to him again and he ll tell you that he s lost his heart to sing. 2. Go to Payon× town and find Gunther Doubleharmony at (180, 172). He ll ask you to type in the name of the song exactly (At One, I Fall in Love) and who sent you to ask (Minty Errende). He ll then scribble something on your back. 3. Go back to Minty Errende in Geffen, and he ll say the lyric was changed, and can t remember who changed it. He ll ask you for the lyric, but you don t have it yet. (When prompted to answer who changed the lyrics, you can answer Kino Kitty. By doing this, instead of directing you back to Doubleharmony, he ll direct you to Kino Kitty and you can skip to step 6). 4. Go back to Gunther Doubleharmony in Payon, and he ll tell you that the song was changed by Kino Kitty. 5. Go back to Minty Errende, and type in the name of the person who changed the lyrics (Kino Kitty). He ll ask for your help again, choose "I can, so stop crying." He ll then tell you that someone in Juno× can help you find Kino Kitty. 6. Go to Juno (93, 180) west of the central circle and enter the building there. Speak to "Representative" and he ll tell you that Kino Kitty is in Morroc×. 7. Go to Morroc and Kino Kitty is at (134, 110), standing next to a little girl. Talk to him, and choose "Sorry for interrupting," then "I m looking for Kino Kitty." He ll tell you that you need a old book of edda for the original lyrics, and that the bookstore is in Juno. 8. Go back to Minty Errende in Geffen, and he ll give you a Seal of Friendship mark on your LEFT hand, and then tell you to go to Mr. Sketzi s bookstore in Juno. 9. Go to Juno and Mr Sketzi s bookstore is at (264, 87) a little west of the southeast kafra. Talk to the man behind the counter, and show him your LEFT hand. He ll then let you read the books in the shop. You can have two choices now read the old book and go to Minty Errende or visit Kino Kitty after talking to Mr Sketzi. Option A Read the book. 1. Look for the Old Book in the corner and read it. You might want to repeat attempt to read it several times. Upon success, it will tell you the 8th line is "At Eight, we re both in love." Your character will make a note of this. Note You may need to drop the Magnifier /s in your inventory so that you can read the Old Book. 2. Go back to Minty Errende in Geffen, and he ll go through his song and give you EXP in exchange for completing the quest. Option B Visit Kino Kitty. 1. After Mr Sketzi let you to see the book, just go back to Morroc and talk to Kino Kitty. He will replace Mint Errende s friendship mark with his own and then ask you to deliever letter for Errende. 2. Upon visiting Minty Errende again, you will learn the letter contains correct lyrics. After that Minty will sing the song for you and give you EXP reward. BaseLevel 56 = 4500 BaseLevel 55 and BaseLevel 61 = 550 BaseLevel 60 and BaseLevel 66 = 968 BaseLevel 65 and BaseLevel 71 = 1,341 BaseLevel 70 and BaseLevel 76 = 3,576 BaseLevel 75 and BaseLevel 81 = 6,025 BaseLevel 80 and BaseLevel 86 = 7,034 BaseLevel 85 and BaseLevel 91 = 9,205 BaseLevel 90 = 156786 Categories Base Experience Reward | Quests
https://w.atwiki.jp/galeos/pages/224.html
High in the sky where eagles fly Morgray the dark enters the throne Open wide the gate, friend the king will come blow the horn and praise the highest Lord who ll bring the dawn he s the new god in the palace of steel persuade the fate of everyone the chaos can begin let it in (Lead André) Bridge So many centuries so many Gods we were the prisoners of our own fantasty but now we are marching against these Gods I m the wizard, I will change it all (Lead André/Marcus) Ref. Valhalla - Deliverance Why ve you ever forgotten me (Solo André) Ref. Valhalla - Deliverance Why ve you ever forgotten me Magic is in me I m the lost magic man never found what I was looking for now I found it but it s lost The fortress burns broken my heart I leave this world all Gods are gone Bridge So many centuries so many Gods we were the prisoners of our own fantasty but then we had nothing who ll lead our life no, no, we can t live without Gods Ref. Valhalla - Deliverance Why ve you ever forgotten me
https://w.atwiki.jp/pyopyo0124/pages/16.html
UP CHAPTER II CHAPTER I Mrs. Rachel Lynde is Surprised Mrs. Rachel Lynde lived just where the Avonlea main road dipped down into a little hollow, fringed with alders and ladies eardrops and traversed by a brook that had its source away back in the woods of the old Cuthbert place; it was reputed to be an intricate, headlong brook in its earlier course through those woods, with dark secrets of pool and cascade; but by the time it reached Lynde s Hollow it was a quiet, well-conducted little stream, for not even a brook could run past Mrs. Rachel Lynde s door without due regard for decency and decorum; it probably was conscious that Mrs. Rachel was sitting at her window, keeping a sharp eye on everything that passed, from brooks and children up, and that if she noticed anything odd or out of place she would never rest until she had ferreted out the whys and wherefores thereof. There are plenty of people in Avonlea and out of it, who can attend closely to their neighbor s business by dint of neglecting their own; but Mrs. Rachel Lynde was one of those capable creatures who can manage their own concerns and those of other folks into the bargain. She was a notable housewife; her work was always done and well done; she "ran" the Sewing Circle, helped run the Sunday-school, and was the strongest prop of the Church Aid Society and Foreign Missions Auxiliary. Yet with all this Mrs. Rachel found abundant time to sit for hours at her kitchen window, knitting "cotton warp" quilts--she had knitted sixteen of them, as Avonlea housekeepers were wont to tell in awed voices--and keeping a sharp eye on the main road that crossed the hollow and wound up the steep red hill beyond. Since Avonlea occupied a little triangular peninsula jutting out into the Gulf of St. Lawrence with water on two sides of it, anybody who went out of it or into it had to pass over that hill road and so run the unseen gauntlet of Mrs. Rachel s all-seeing eye. She was sitting there one afternoon in early June. The sun was coming in at the window warm and bright; the orchard on the slope below the house was in a bridal flush of pinky- white bloom, hummed over by a myriad of bees. Thomas Lynde-- a meek little man whom Avonlea people called "Rachel Lynde s husband"--was sowing his late turnip seed on the hill field beyond the barn; and Matthew Cuthbert ought to have been sowing his on the big red brook field away over by Green Gables. Mrs. Rachel knew that he ought because she had heard him tell Peter Morrison the evening before in William J. Blair s store over at Carmody that he meant to sow his turnip seed the next afternoon. Peter had asked him, of course, for Matthew Cuthbert had never been known to volunteer information about anything in his whole life. And yet here was Matthew Cuthbert, at half-past three on the afternoon of a busy day, placidly driving over the hollow and up the hill; moreover, he wore a white collar and his best suit of clothes, which was plain proof that he was going out of Avonlea; and he had the buggy and the sorrel mare, which betokened that he was going a considerable distance. Now, where was Matthew Cuthbert going and why was he going there? Had it been any other man in Avonlea, Mrs. Rachel, deftly putting this and that together, might have given a pretty good guess as to both questions. But Matthew so rarely went from home that it must be something pressing and unusual which was taking him; he was the shyest man alive and hated to have to go among strangers or to any place where he might have to talk. Matthew, dressed up with a white collar and driving in a buggy, was something that didn t happen often. Mrs. Rachel, ponder as she might, could make nothing of it and her afternoon s enjoyment was spoiled. "I ll just step over to Green Gables after tea and find out from Marilla where he s gone and why," the worthy woman finally concluded. "He doesn t generally go to town this time of year and he NEVER visits; if he d run out of turnip seed he wouldn t dress up and take the buggy to go for more; he wasn t driving fast enough to be going for a doctor. Yet something must have happened since last night to start him off. I m clean puzzled, that s what, and I won t know a minute s peace of mind or conscience until I know what has taken Matthew Cuthbert out of Avonlea today." Accordingly after tea Mrs. Rachel set out; she had not far to go; the big, rambling, orchard-embowered house where the Cuthberts lived was a scant quarter of a mile up the road from Lynde s Hollow. To be sure, the long lane made it a good deal further. Matthew Cuthbert s father, as shy and silent as his son after him, had got as far away as he possibly could from his fellow men without actually retreating into the woods when he founded his homestead. Green Gables was built at the furthest edge of his cleared land and there it was to this day, barely visible from the main road along which all the other Avonlea houses were so sociably situated. Mrs. Rachel Lynde did not call living in such a place LIVING at all. "It s just STAYING, that s what," she said as she stepped along the deep-rutted, grassy lane bordered with wild rose bushes. "It s no wonder Matthew and Marilla are both a little odd, living away back here by themselves. Trees aren t much company, though dear knows if they were there d be enough of them. I d ruther look at people. To be sure, they seem contented enough; but then, I suppose, they re used to it. A body can get used to anything, even to being hanged, as the Irishman said." With this Mrs. Rachel stepped out of the lane into the backyard of Green Gables. Very green and neat and precise was that yard, set about on one side with great patriarchal willows and the other with prim Lombardies. Not a stray stick nor stone was to be seen, for Mrs. Rachel would have seen it if there had been. Privately she was of the opinion that Marilla Cuthbert swept that yard over as often as she swept her house. One could have eaten a meal off the ground without overbrimming the proverbial peck of dirt. Mrs. Rachel rapped smartly at the kitchen door and stepped in when bidden to do so. The kitchen at Green Gables was a cheerful apartment--or would have been cheerful if it had not been so painfully clean as to give it something of the appearance of an unused parlor. Its windows looked east and west; through the west one, looking out on the back yard, came a flood of mellow June sunlight; but the east one, whence you got a glimpse of the bloom white cherry-trees in the left orchard and nodding, slender birches down in the hollow by the brook, was greened over by a tangle of vines. Here sat Marilla Cuthbert, when she sat at all, always slightly distrustful of sunshine, which seemed to her too dancing and irresponsible a thing for a world which was meant to be taken seriously; and here she sat now, knitting, and the table behind her was laid for supper. Mrs. Rachel, before she had fairly closed the door, had taken a mental note of everything that was on that table. There were three plates laid, so that Marilla must be expecting some one home with Matthew to tea; but the dishes were everyday dishes and there was only crab-apple preserves and one kind of cake, so that the expected company could not be any particular company. Yet what of Matthew s white collar and the sorrel mare? Mrs. Rachel was getting fairly dizzy with this unusual mystery about quiet, unmysterious Green Gables. "Good evening, Rachel," Marilla said briskly. "This is a real fine evening, isn t it? Won t you sit down? How are all your folks?" Something that for lack of any other name might be called friendship existed and always had existed between Marilla Cuthbert and Mrs. Rachel, in spite of--or perhaps because of--their dissimilarity. Marilla was a tall, thin woman, with angles and without curves; her dark hair showed some gray streaks and was always twisted up in a hard little knot behind with two wire hairpins stuck aggressively through it. She looked like a woman of narrow experience and rigid conscience, which she was; but there was a saving something about her mouth which, if it had been ever so slightly developed, might have been considered indicative of a sense of humor. "We re all pretty well," said Mrs. Rachel. "I was kind of afraid YOU weren t, though, when I saw Matthew starting off today. I thought maybe he was going to the doctor s." Marilla s lips twitched understandingly. She had expected Mrs. Rachel up; she had known that the sight of Matthew jaunting off so unaccountably would be too much for her neighbor s curiosity. "Oh, no, I m quite well although I had a bad headache yesterday," she said. "Matthew went to Bright River. We re getting a little boy from an orphan asylum in Nova Scotia and he s coming on the train tonight." If Marilla had said that Matthew had gone to Bright River to meet a kangaroo from Australia Mrs. Rachel could not have been more astonished. She was actually stricken dumb for five seconds. It was unsupposable that Marilla was making fun of her, but Mrs. Rachel was almost forced to suppose it. "Are you in earnest, Marilla?" she demanded when voice returned to her. "Yes, of course," said Marilla, as if getting boys from orphan asylums in Nova Scotia were part of the usual spring work on any well-regulated Avonlea farm instead of being an unheard of innovation. Mrs. Rachel felt that she had received a severe mental jolt. She thought in exclamation points. A boy! Marilla and Matthew Cuthbert of all people adopting a boy! From an orphan asylum! Well, the world was certainly turning upside down! She would be surprised at nothing after this! Nothing! "What on earth put such a notion into your head?" she demanded disapprovingly. This had been done without her advice being asked, and must perforce be disapproved. "Well, we ve been thinking about it for some time--all winter in fact," returned Marilla. "Mrs. Alexander Spencer was up here one day before Christmas and she said she was going to get a little girl from the asylum over in Hopeton in the spring. Her cousin lives there and Mrs. Spencer has visited here and knows all about it. So Matthew and I have talked it over off and on ever since. We thought we d get a boy. Matthew is getting up in years, you know--he s sixty-- and he isn t so spry as he once was. His heart troubles him a good deal. And you know how desperate hard it s got to be to get hired help. There s never anybody to be had but those stupid, half-grown little French boys; and as soon as you do get one broke into your ways and taught something he s up and off to the lobster canneries or the States. At first Matthew suggested getting a Home boy. But I said `no flat to that. `They may be all right--I m not saying they re not--but no London street Arabs for me, I said. `Give me a native born at least. There ll be a risk, no matter who we get. But I ll feel easier in my mind and sleep sounder at nights if we get a born Canadian. So in the end we decided to ask Mrs. Spencer to pick us out one when she went over to get her little girl. We heard last week she was going, so we sent her word by Richard Spencer s folks at Carmody to bring us a smart, likely boy of about ten or eleven. We decided that would be the best age--old enough to be of some use in doing chores right off and young enough to be trained up proper. We mean to give him a good home and schooling. We had a telegram from Mrs. Alexander Spencer today--the mail-man brought it from the station-- saying they were coming on the five-thirty train tonight. So Matthew went to Bright River to meet him. Mrs. Spencer will drop him off there. Of course she goes on to White Sands station herself." Mrs. Rachel prided herself on always speaking her mind; she proceeded to speak it now, having adjusted her mental attitude to this amazing piece of news. "Well, Marilla, I ll just tell you plain that I think you re doing a mighty foolish thing--a risky thing, that s what. You don t know what you re getting. You re bringing a strange child into your house and home and you don t know a single thing about him nor what his disposition is like nor what sort of parents he had nor how he s likely to turn out. Why, it was only last week I read in the paper how a man and his wife up west of the Island took a boy out of an orphan asylum and he set fire to the house at night--set it ON PURPOSE, Marilla--and nearly burnt them to a crisp in their beds. And I know another case where an adopted boy used to suck the eggs--they couldn t break him of it. If you had asked my advice in the matter--which you didn t do, Marilla--I d have said for mercy s sake not to think of such a thing, that s what." This Job s comforting seemed neither to offend nor to alarm Marilla. She knitted steadily on. "I don t deny there s something in what you say, Rachel. I ve had some qualms myself. But Matthew was terrible set on it. I could see that, so I gave in. It s so seldom Matthew sets his mind on anything that when he does I always feel it s my duty to give in. And as for the risk, there s risks in pretty near everything a body does in this world. There s risks in people s having children of their own if it comes to that--they don t always turn out well. And then Nova Scotia is right close to the Island. It isn t as if we were getting him from England or the States. He can t be much different from ourselves." "Well, I hope it will turn out all right," said Mrs. Rachel in a tone that plainly indicated her painful doubts. "Only don t say I didn t warn you if he burns Green Gables down or puts strychnine in the well--I heard of a case over in New Brunswick where an orphan asylum child did that and the whole family died in fearful agonies. Only, it was a girl in that instance." "Well, we re not getting a girl," said Marilla, as if poisoning wells were a purely feminine accomplishment and not to be dreaded in the case of a boy. "I d never dream of taking a girl to bring up. I wonder at Mrs. Alexander Spencer for doing it. But there, SHE wouldn t shrink from adopting a whole orphan asylum if she took it into her head." Mrs. Rachel would have liked to stay until Matthew came home with his imported orphan. But reflecting that it would be a good two hours at least before his arrival she concluded to go up the road to Robert Bell s and tell the news. It would certainly make a sensation second to none, and Mrs. Rachel dearly loved to make a sensation. So she took herself away, somewhat to Marilla s relief, for the latter felt her doubts and fears reviving under the influence of Mrs. Rachel s pessimism. "Well, of all things that ever were or will be!" ejaculated Mrs. Rachel when she was safely out in the lane. "It does really seem as if I must be dreaming. Well, I m sorry for that poor young one and no mistake. Matthew and Marilla don t know anything about children and they ll expect him to be wiser and steadier that his own grandfather, if so be s he ever had a grandfather, which is doubtful. It seems uncanny to think of a child at Green Gables somehow; there s never been one there, for Matthew and Marilla were grown up when the new house was built--if they ever WERE children, which is hard to believe when one looks at them. I wouldn t be in that orphan s shoes for anything. My, but I pity him, that s what." So said Mrs. Rachel to the wild rose bushes out of the fulness of her heart; but if she could have seen the child who was waiting patiently at the Bright River station at that very moment her pity would have been still deeper and more profound. UP CHAPTER II 今日 - | 昨日 - | Total - since 04 June 2007 last update 2007-06-05 01 33 11 (Tue)
https://w.atwiki.jp/hmiku/pages/39292.html
【検索用 MarvinValentin 登録タグ 作M 作MA-D 作り手】 + 目次 目次 特徴 リンク 曲 CD 動画 コメント 特徴 作り手名:『Marvin Valentin』(まーゔぃん ゔぁれんてぃん) 海外在住のボカロP。 処女作は2016年5月31日投稿の「I Live Like This」。 9作目の「ラストメッセージ」で自身初の殿堂入りを達成した。YouTubeでは現在102万回再生を突破。 リンク YouTube Twitter Facebook Soundcloud 曲 ラストメッセージ CD まだCDが登録されていません。 動画 コメント 名前 コメント
https://w.atwiki.jp/mountandblade/pages/39.html
ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control block dir. ui_automatic_recommended|Automatic (recommended) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control attack dir. ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle size ui_show_attack_direction|Show attack direction ui_show_targeting_reticule|Show targeting reticle ui_show_names_of_friendly_troops|Show names of friendly troops ui_report_damage|Report damage ui_report_shot_difficulty|Report shot difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_factions_report|Factions Report ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Change skin ui_change_hair|Change hair ui_change_hair_color|Change hair color ui_change_beard|Change beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Restore ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Edit Face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill) ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of pistols and muskets. ui_explanation_strength|Strength Every points adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength ironflesh, power-strike, power-throw, power-draw. ui_explanation_agility|Agility Each point gives five weapon points and increases weapon speed by 0.5%. The following skills can not be developed beyond 1/3 of Agility shield, athletics, weapon-master, riding, horse archery. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence Trainer, Tracking, Tactics, Path finding, Spotting, Inventory Management, Wound treatment, Surgery, First-aid, Engineer, Pesuasion. ui_explanation_charisma|Charisma Each point increases your party size limit by +1. The following skills can not be developed beyond 1/3 of Charisma Leadership, Prisoner Management, Trade. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_order_hold_position|(1) Hold this position ui_order_follow|(2) Follow me ui_order_charge|(3) Charge ui_order_mount|(4) Mount horses ui_order_dismount|(5) Dismount ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_infantry_control|Infantry! ui_archers_control|Archers! ui_cavalry_control|Cavalry! ui_companions_control|Companions! ui_everyone_control|Everyone! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Reports ui_camp|Camp ui_terrain|Terrain ui_quests|Quests ui_inventory|Inventory ui_character|Character ui_party|Party ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade is limited to Level 8 in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade is limited to 30 game days in trial mode. We hope that you have enjoyed the game and that you will go forward to buy a license. Buying a license online and activating the full mode is very easy and takes only a minute. After that you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_armor_skill_not_enough|Your armor skill is not high enough to equip that. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Firearms ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value|Upgrade to %s ui_notification_no_slot_for_upgrade|No slot for promoting to %s! ui_notification_level_too_low_for_upgrade|Can't upgrade Your level is too low! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield deformed. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more bolts... ui_you_are_not_carrying_any_bolts|You are not carrying any bolts. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_3rd_of_may|3rd of May ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Restore a Saved Game ui_exit_to_windows|Exit to Windows ui_credits|Credits ui_version_value|Version %d.%d%d%d ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_defend|Defend ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_you_arrive_at_a_town|You arrive at a town. ui_the_place_is_being_sieged_by| The place is being sieged by ui_you_are_approached_by|You are approached by ui_you_approach|You approach ui_you_come_across_a_battle_between|You come across a battle between ui_and_two_spaces| and ui_you_are_wounded| You are wounded. ui_your_retreat_line_has_been_cut_by_the_enemy| Your retreat line has been cut by the enemy. ui_mission_was_a_success|Mission was a success. ui_mission_was_a_failure|Mission was a failure. ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Hint ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_hold|Order Hold ui_order_follow|Order Follow ui_order_charge|Order Charge ui_order_mount|Order Mount ui_order_dismount|Order Dismount ui_order_advance|Order Advance ui_order_fall_back|Order Fall Back ui_order_stand_closer|Order Stand Closer ui_order_spread_out|Order Spread Out ui_order_blunt_weapons_toggle|Order Use Blunt Weapons (Toggle) ui_order_hold_fire_toggle|Order Use Hold Fire/Fire at Will (Toggle) ui_hold_this_position_e_|%s, Hold this position! ui_follow_me_e_|%s, Follow me! ui_charge_e_|%s, Charge!!! ui_mount_horses_e_|%s, Mount horses! ui_dismount_e_|%s, Dismount! ui_advance_e_|%s, Advance Ten Paces! ui_fall_back_e_|%s, Fall Back Ten Paces! ui_stand_closer_e_|%s, Stand Closer! ui_spread_out_e_|%s, Spread Out! ui_use_blunt_weapons_e_|%s, Use Only Blunt Weapons! ui_use_any_weapon_e_|%s, Use Weapons at Will! ui_hold_fire_e_|%s, Hold Your Fire! ui_fire_at_will_e_|%s, Fire at Will! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, Hear me! ui_everyone|Everyone ui_str_hear_me|%s, Hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Quick Battle ui_player|Player ui_value_denars|%d denars ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game.
https://w.atwiki.jp/nicoutaite/pages/126.html
作詞:栗原暁(Jazzin’ park) 作曲:栗原暁(Jazzin’park)、久保田真悟(Jazzin’park) 編曲:栗原暁(Jazzin’park)、久保田真悟(Jazzin’park) 歌:√5 翻譯:流水 Change Your World 大樓的陰影中 散落著未能實現的夢想碎片 答案只能追尋自己的足跡 相遇和別離不斷上演的Love Pain 唯有變得更堅強 才是唯一的真實 (けったろRAP) 迷惘是 與你千載一逢的機遇 依靠也是 與一份堅強並肩往未來前進吧 Oh Change Your World Oh Change My World 我們無論跌倒多少次都會重新振奮 讓你看見我們贏得這個世界 Oh Change Your World Oh Change My World 將此刻潮流的風納為同伴 是啊 我們的夢想不會結束 Change Your World 幼時的願望 不會褪色 將它輕輕地高舉在素材一般的這片空中 光和影交錯的Love Pain 唯有彼此信任 才是唯一的真實 (けったろRAP) 勇氣是 讓你起死回生的機遇 祈禱是 與一份堅強並肩往未來前進吧 Oh Change Your World Oh Change My World 不能只是盼望奇蹟 要主動實現 Oh Change Your World Oh Change My World 在心中描繪尚未看過的風景吧 是啊 我們的夢想不會結束 Change Your World Change Your World 現在立刻 Change My World 不要懼怕 Change Your World 勇往直前 Change My World Go For It (けったろRAP) I Change Your World You Change My World 我們無論跌倒多少次都會重新振奮 讓你看見我們贏得這個世界 I Change Your World You Change My World 此刻 與你一起 Oh Change Your World Oh Change My World 持續改變 這才是奇蹟 Oh Change Your World Oh Change My World 將此刻潮流的風納為同伴 是啊 我們的夢想不會結束 Change Your World Change Your World
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開催日:2010 / 05 / 14 参加人数:35名 フォーマット:Pauper(~ROE) Constructed Pauper Event #1212011 on 05/14/2010 in Premier Events 優勝:青黒赤ストーム/UBR Storm 準優勝:赤単ゴブリン/Goblin 第3位:赤単ゴブリン/Goblin 第4位:白単アグロ/White Aggro 第5位:黒青コントロール/BU Control 第6位:赤単ゴブリン/Goblin 第7位:黒白青ブリンク/BWU Blink 第8位:緑単アグロ/Green Aggro 優勝 青黒赤ストーム/UBR Storm 使用者:Condescend Main Deck 3《古き泉/Ancient Spring》 3《地熱の割れ目/Geothermal Crevice》 2《用水路/Irrigation Ditch》 4《硫黄孔/Sulfur Vent》 4《陰謀団の儀式/Cabal Ritual》 3《彩色の宝球/Chromatic Sphere》 4《彩色の星/Chromatic Star》 1《強迫的な研究/Compulsive Research》 4《暗黒の儀式/Dark Ritual》 4《巣穴からの総出/Empty the Warrens》 4《ぶどう弾/Grapeshot》 3《留まらぬ発想/Ideas Unbound》 4《水蓮の花びら/Lotus Petal》 4《魔力変/Manamorphose》 4《思案/Ponder》 1《回収/Reclaim》 4《炎の儀式/Rite of Flame》 4《血の署名/Sign in Blood》 Sideboard 2《綿密な分析/Deep Analysis》 2《ディミーアの水路/Dimir Aqueduct》 3《強迫/Duress》 1《鋭い痛み/Flaring Pain》 2《ゴブリンの奇襲隊/Goblin Bushwhacker》 1《イゼットの煮沸場/Izzet Boilerworks》 2《引き裂かれた記憶/Shred Memory》 2《時間の亀裂/Temporal Fissure》 準優勝 赤単ゴブリン/Goblin 使用者:_megafone_ Main Deck 16《山/Mountain》 1《ぐらつく峰/Teetering Peaks》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの群勢/Goblin Cohort》 4《ゴブリンのそり乗り/Goblin Sledder》 2《ジャッカルの使い魔/Jackal Familiar》 4《モグの徴集兵部隊/Mogg Conscripts》 4《モグの下働き/Mogg Flunkies》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 4《火花鍛冶/Sparksmith》 3《Chain Lightning》 2《ドラゴンの餌/Dragon Fodder》 4《稲妻/Lightning Bolt》 Sideboard 1《炎の突き/Flame Jab》 4《ゴリラのシャーマン/Gorilla Shaman》 4《紅蓮破/Pyroblast》 3《地鳴りの揺るぎ/Seismic Shudder》 3《鋸刃の矢/Serrated Arrows》 第3位 赤単ゴブリン/Goblin 使用者:bA?s Main Deck 18《山/Mountain》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの群勢/Goblin Cohort》 4《ゴブリンのそり乗り/Goblin Sledder》 3《ジャッカルの使い魔/Jackal Familiar》 4《モグの徴集兵部隊/Mogg Conscripts》 3《モグの下働き/Mogg Flunkies》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 4《火花鍛冶/Sparksmith》 4《Chain Lightning》 4《稲妻/Lightning Bolt》 Sideboard 3《ドラゴンの餌/Dragon Fodder》 4《意のままの射撃/Fire at Will》 4《ゴリラのシャーマン/Gorilla Shaman》 4《紅蓮破/Pyroblast》 第4位 白単アグロ/White Aggro 使用者:Voke Main Deck 21《平地/Plains》 4《エイヴンの裂け目追い/Aven Riftwatcher》 4《心優しきボディガード/Benevolent Bodyguard》 3《サーシの騎士/Knight of Sursi》 4《コーの空漁師/Kor Skyfisher》 4《Order of Leitbur》 4《剃刀のゴーレム/Razor Golem》 4《トロウケアの影/Shade of Trokair》 4《魂の管理人/Soul Warden》 4《未達への旅/Journey to Nowhere》 4《損ない/Unmake》 Sideboard 4《心優しき一角獣/Benevolent Unicorn》 4《Holy Light》 2《コーの奉納者/Kor Sanctifiers》 2《黒曜石の見習い僧/Obsidian Acolyte》 3《虹色の断片/Prismatic Strands》 第5位 黒青コントロール/BU Control 使用者:Boin Main Deck 3《ディミーアの水路/Dimir Aqueduct》 3《エスパーの全景/Esper Panorama》 3《グリクシスの全景/Grixis Panorama》 2《島/Island》 14《沼/Swamp》 4《騒がしいネズミ/Chittering Rats》 2《墓所のネズミ/Crypt Rats》 4《熟考漂い/Mulldrifter》 4《貪欲なるネズミ/Ravenous Rats》 2《堕落/Corrupt》 2《綿密な分析/Deep Analysis》 4《見栄え損ない/Disfigure》 1《無残な収穫/Grim Harvest》 2《無垢の血/Innocent Blood》 2《吐き気/Nausea》 4《調査/Probe》 4《堕落の触手/Tendrils of Corruption》 Sideboard 2《悪魔の布告/Diabolic Edict》 4《困窮/Distress》 4《強迫/Duress》 2《吐き気/Nausea》 3《大牙の衆の忍び/Okiba-Gang Shinobi》 第6位 赤単ゴブリン/Goblin 使用者:X_0m3G4_X Main Deck 17《山/Mountain》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの群勢/Goblin Cohort》 4《ゴブリンのそり乗り/Goblin Sledder》 2《ジャッカルの使い魔/Jackal Familiar》 4《モグの徴集兵部隊/Mogg Conscripts》 4《モグの下働き/Mogg Flunkies》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 3《火花鍛冶/Sparksmith》 4《Chain Lightning》 2《火炎破/Fireblast》 4《稲妻/Lightning Bolt》 Sideboard 3《死の火花/Death Spark》 2《ゴリラのシャーマン/Gorilla Shaman》 2《灰の殉教者/Martyr of Ashes》 4《紅蓮破/Pyroblast》 2《地鳴りの揺るぎ/Seismic Shudder》 2《粉々/Smash to Smithereens》 第7位 黒白青ブリンク/BWU Blink 使用者:Ivan_Kulbich_aka_Striped Main Deck 3《やせた原野/Barren Moor》 3《ボジューカの沼/Bojuka Bog》 1《ディミーアの水路/Dimir Aqueduct》 4《エスパーの全景/Esper Panorama》 2《島/Island》 4《オルゾフの聖堂/Orzhov Basilica》 3《平地/Plains》 1《隔離されたステップ/Secluded Steppe》 4《沼/Swamp》 2《広漠なる変幻地/Terramorphic Expanse》 3《アムローの偵察兵/Amrou Scout》 4《エイヴンの裂け目追い/Aven Riftwatcher》 4《荒廃語り/Blightspeaker》 2《盲目の狩人/Blind Hunter》 4《騒がしいネズミ/Chittering Rats》 4《熟考漂い/Mulldrifter》 2《見栄え損ない/Disfigure》 4《残響する衰微/Echoing Decay》 2《未達への旅/Journey to Nowhere》 4《一瞬の瞬き/Momentary Blink》 Sideboard 4《心優しき一角獣/Benevolent Unicorn》 1《赤の防御円/Circle of Protection Red》 1《見栄え損ない/Disfigure》 4《強迫/Duress》 2《黒曜石の見習い僧/Obsidian Acolyte》 3《損ない/Unmake》 第8位 緑単アグロ/Green Aggro 使用者:aclog Main Deck 16《森/Forest》 4《イラクサの歩哨/Nettle Sentinel》 3《クウィリーオン・レインジャー/Quirion Ranger》 3《はぐれ象/Rogue Elephant》 3《スクリブ・スプライト/Scryb Sprites》 3《シラナの岩礁渡り/Silhana Ledgewalker》 4《スカルガンの穴潜み/Skarrgan Pit-Skulk》 3《野生の雑種犬/Wild Mongrel》 3《茨の盾/Briar Shield》 2《かき集める勇気/Gather Courage》 4《巨大化/Giant Growth》 4《地うねり/Groundswell》 4《怨恨/Rancor》 4《巨森の蔦/Vines of Vastwood》 Sideboard 3《エメラルドの魔除け/Emerald Charm》 3《フェアリーの忌み者/Faerie Macabre》 1《かき集める勇気/Gather Courage》 2《隠れたる蜘蛛/Hidden Spider》 4《砂嵐/Sandstorm》 2《ぬめるボーグル/Slippery Bogle》
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Dart tournaments and professional steel tip darts competitions use because of its ability to accurately and ability to hold better in the target plate. These Malaysia soft tip darts, of course, have steel tips and can fly with very little deviation from its target path. Darts with steel tips need to be groomed frequently to maintain the sharpness and strength of the shot. Playing darts seem simple enough when played by professional dart players. However, when you try it, you may find it difficult to make a precise launch and end up boring the javelin into the wall instead of the dart board itself. The game needs precision, power, proper posture, moreover lots of preparation to be ready to obtain an accurate shot. During a tournament darts steel tip, you need to maintain proper posture. Your toes must be arm length apart plus your arms should be associated with your toes. Left-handed and right-handed shooters can maintain different positions. However, nearly all of your measurement is on the forward foot. The back foot is used to balance. playing Darts Since iron tip darts let accuracy, your only interest would be to make a exact release. Darts, whichever the tips are, should develop a hyperbolic trajectory much like tossing a stone. Put your arms and toes in a fixed location and only adjust the angle of your posture to conform to a normal position. Do not overdo your arms to throw the darts to keep away from shoulder or arm injury. Keep an eye on the target plate, focus, then release the dart naturally. A shaky and wobbly bid can be improved by more practice. Rules for play darts steel tip Like other games, dart games are regulated by major organizations dart. However, the steep tip darts game is governed by the DRA as a choice the Darts Regulation Authority. Game board plus darts Under the DRA, the target board must be 5 measures in addition to 8 fingerbreadths off the spot. Each opponent should stand inside the line of the toe, which is 7 feet, 9 ¼ inches from the face of the board. All steel tip darts must not weigh more than 50 grams also can have a settled instead or mobile point. Maximum sheer tip darts put on the scales 18-26 grams. Darts may not exceed 12 inches in length. Bounce Out practice - each dart bounces off this board, it caught that net will not be included. The equivalent goes for darts hanging off the beam. Players may not play again if your darts jumping or falling from the board. All players must stay within the line of the toe, but can lean in that can, without crossing the toe or throw a line. The wire determines the score and not the color of the thread. The dart point must always be played first. When a player has consumed your out , your score goes back to the point when you started playing. All scores are recorded, before removing the darts from the target board. In sheer tip darts match, one player who practices foul or offensive language, offensive gestures or shows will be subjected to disciplinary measures by one DRA.
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